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You are here: Home / 2018 / Archives for May 2018

Archives for May 2018

HTC’s Newest Phone is See-Through, Squeezable and Has Some of the Most Futuristic Features of Any High-End Smartphone

May 24, 2018 by Asif Nazeer Leave a Comment

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May 24, 2018

4 min read


This story originally appeared on Business Insider

By Avery Hartmans

HTC’s newest flagship phone is here. 

This week, HTC unveiled the the U12+, a high-end Android smartphone aimed at the Samsungs and LGs of the world. 

The HTC U12+ is the only flagship phone HTC plans to release this year — there’s no standard HTC U12. The “+” was likely added to denote the phone’s place among other premiere smartphones like the iPhone 8 Plus and the Google Pixel XL. 

Related: Scientists Found a Way to Charge Your Smartphone With Urine

And the HTC U12+ does have many of the features we’ve now come to expect on a high-end smartphone: a stellar dual camera (on the front and back), a nearly edge-to-edge display, water resistance, fast charging, and no headphone jack. The new device is available for preorder starting Wednesday, and starts at $800. 

Here’s what it’s like in person:

The HTC U12+ comes in three colors: ceramic black…

The HTC U12+ comes in three colors: ceramic black...

Image credit:

Avery Hartmans/Business Insider

…flame red…

...flame red...

Image credit:

Avery Hartmans/Business Insider

…and translucent blue.

...and translucent blue.

Image credit:

Avery Hartmans/Business Insider

The translucent blue version is — you guessed it — translucent! You can see some of the components through the back of the phone.

The translucent blue version is — you guessed it — translucent! You can see some of the components through the back of the phone.

Image credit:

Avery Hartmans/Business Insider

Like last year’s model, the HTC U11, the HTC U12+ doesn’t have a headphone jack.

Like last year's model, the HTC U11, the HTC U12+ doesn't have a headphone jack.

Image credit:

Avery Hartmans/Business Insider

And like last year’s phone, the HTC U12+ is also water resistant.

But just like the HTC U11 — and HTC’s budget model, the U11 Life — the HTC U12+ will come with a pair of noise-canceling USB-C earbuds.

But just like the HTC U11 — and HTC's budget model, the U11 Life — the HTC U12+ will come with a pair of noise-canceling USB-C earbuds.

Image credit:

Avery Hartmans/Business Insider

I tried the earbuds when testing out the HTC U11 Life and was impressed by how well they worked for a free pair of regular-looking earbuds.

The HTC U12+ has dual rear cameras for portrait-mode photos.

The HTC U12+ has dual rear cameras for portrait-mode photos.

Image credit:

Avery Hartmans/Business Insider

Here are the rear camera specs:

– 12-megapixel wide-angle camera 

– 16-megapixel telephoto camera 

– Optical image stabilization 

– Bokeh mode in real-time, along with the option to adjust it after the fact 

– Dual LED flash 

– AR stickers 

– Self-timer 

– Face detection 

– Pro mode with manual controls, including 32-second long exposures and RAW format support 

– Panorama mode

The HTC U12+ also has two front-facing cameras, which means it can take portrait-mode selfies.

The HTC U12+ also has two front-facing cameras, which means it can take portrait-mode selfies.

Image credit:

Avery Hartmans/Business Insider

Here are the front camera specs: 

– Dual 8-megapixel camera 

– Wide angle with an 84-degree field of view 

– Bokeh mode in real-time 

– AR stickers 

– HDR boost 

– Face unlock 

– Screen flash 

– Live make-up 

– Auto selfies and voice selfies 

– Self-timer 

– Selfie panorama

HTC moved the fingerprint sensor to the back of the phone in order to make the phone’s “chin” slimmer and its screen larger…

HTC moved the fingerprint sensor to the back of the phone in order to make the phone's "chin" slimmer and its screen larger...

Image credit:

Avery Hartmans/Business Insider

…which means the screen on the HTC U12+ is a bit larger than the HTC U11 — it has a 6-inch LCD display, versus last year’s 5.5-inch screen.

...which means the screen on the HTC U12+ is a bit larger than the HTC U11 — it has a 6-inch LCD display, versus last year's 5.5-inch screen.

Image credit:

Avery Hartmans/Business Insider

The HTC U12+ is also narrower and slightly longer than the HTC U11.

But unlike a lot of other flagship Android phones in 2018, HTC did not include a notch on the screen.

But unlike a lot of other flagship Android phones in 2018, HTC did not include a notch on the screen.

Image credit:

Avery Hartmans/Business Insider

The HTC U12+ will run Android 8.0 Oreo out of the box, but will be upgradeable to Android P when it arrives later this year.

The HTC U12+ will run Android 8.0 Oreo out of the box, but will be upgradeable to Android P when it arrives later this year.

Image credit:

Avery Hartmans/Business Insider

The phone comes in two storage options — 64 GB and 128 GB — but there’s also the option to add your own microSD card for up to 2 TB of additional storage.

Like the HTC U11, the HTC U12+ has squeezable edges, which HTC calls Edge Sense.

Like the HTC U11, the HTC U12+ has squeezable edges, which HTC calls Edge Sense.

Image credit:

Avery Hartmans/Business Insider

Edge Sense lets you squeeze the phone to bring up apps or controls. The feature is customizable, so you can set it to bring up your camera, or activate Alexa or Google Assistant, which are built in. 

The HTC U12+’s side buttons use the same technology as Edge Sense. Rather than physical, click-able buttons, the volume and power buttons are pressure-sensitive. This is challenging to get used to at first — the buttons don’t actually press inward — but the feature seems to work pretty well.

HTC says the phone will get about 23 hours of battery life, and is capable of quick charging.

HTC says the phone will get about 23 hours of battery life, and is capable of quick charging.

Image credit:

Avery Hartmans/Business Insider

HTC includes a Quick Charge charger in the box, too.

And when it comes to some of the extra features, HTC got creative.

And when it comes to some of the extra features, HTC got creative.

Image credit:

Avery Hartmans/Business Insider

Here are three of the coolest things the HTC U12+ can do: 

– HTC added a new feature called Sonic Zoom. When you zoom in while recording video, the microphones will shift directionally in order to better capture the sound. 

– When you double tap on the side of the phone — either the left or right side — the display will shift to an adjustable mini screen that makes it easier to use the phone one-handed. 

– When you hold onto both sides of the screen, it activates Smart Rotate: the phone will automatically detect which way you’re holding the phone and will lock the screen in that position.

The HTC U12+ is available for T-Mobile, AT&T, and Verizon customers, but HTC is only selling the phone on its website and on Amazon to start.

The HTC U12+ is available for T-Mobile, AT&T, and Verizon customers, but HTC is only selling the phone on its website and on Amazon to start.

Image credit:

Avery Hartmans/Business Insider

The translucent blue and ceramic black will be available to US customers starting Wednesday, but HTC said the flame-red model likely won’t be available until the fall. 

The translucent blue version will start at $800 for the 64 GB model and $850 for the 128 GB model. Customers in the US can only buy the ceramic black version with 64 GB, and it also starts at $800.

Opinions expressed by Entrepreneur contributors are their own.

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Three Questions to Help You Become a "Yes, And" Leader

May 24, 2018 by Asif Nazeer Leave a Comment

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Approach every conversation as an opportunity to improvise. For more insight, read “Using Improv to Transform How You Lead.”

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Art Is Good for Business

May 24, 2018 by Asif Nazeer Leave a Comment

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When companies are awash in cash, as many U.S. companies are following the US$1.5 trillion tax cut in December 2017, their tendency is to stick with the comfortable and reliable shareholder dividends and share buybacks, with perhaps some M&A thrown in. And although these conventions keep investors happy, they do little to address the barrage of other pressing issues companies currently face.

Corporate leaders must now navigate a landscape in which consumers, shareholders, and activist investors are putting good corporate citizenship on par with providing excellent products and services. Skilled talent is increasingly hard to recruit and retain. Amid the clutter on social media, it’s getting harder to control brand image. And firms are looking for new ways to stimulate innovative thinking and attract a diverse workforce.

What if, to help address these issues, companies put some of that newfound cash toward something less conventional, yet effective? What if they invested in the arts?

Whether displaying a corporate art collection in the workplace, providing free museum access to employees and their families, or sponsoring a gallery event in the community, investments in the arts can work to assuage some of the concerns keeping CEOs up at night.

Providing free museum access to employees and their families is one perk that can help companies differentiate themselves.

There is some evidence that business is prepared to step up their arts-related philanthropy. Total spending on arts sponsorship in North America was $993 million in 2017 and is expected to increase 3.7 percent to $1.03 billion in 2018 — the first year the amount would break the $1 billion mark. That’s according to ESP, a consultancy that collects and analyzes sponsorship information. Yet ESP expects sports sponsorships to account for 70 percent of the global corporate sponsorship budget, with 4 percent going to the arts.

It’s true that putting money into the arts may not provide the direct and measurable return on investment for a company that, say, sponsoring a football game might. But evidence shows that arts investment provides solid advantages for both the business itself and the community in which the company and its employees live and work.

Draw Talent

Company leaders are worried about being able to attract the workers they need in an age in which both technical and soft skills are required to succeed. According to PwC’s 21st CEO Survey, when asked to consider threats to their organizations’ growth prospects, 79 percent of the more than 1,200 global CEOs surveyed reported being somewhat or extremely concerned about having access to needed skills. Further, 42 percent of CEOs said they would consider relocating their operations closer to available pools of digital talent in order to have a better shot at attracting tech-savvy workers.

But what if the community in which a company was already based was a draw for that talent? Investing in local art programs and artists contributes to the well-being and culture of the community overall, making it a more attractive place for talent to live and work.

A 2017 study from the Conference Board and Americans for the Arts, “Business Contributions to the Arts (PDF),” found that 54 percent of the corporate leaders responding said the arts improve the quality of life in a community. Almost half, 49 percent, said the arts create a vibrant community and society. Furthermore, according to the Americans for the Arts 2016 survey “Americans Speak Out about the Arts (PDF),” 87 percent of respondents said that “arts institutions add value to our communities,” regardless of whether people engage with art or not.

With the competition for skilled talent so intense, it is important for employers to create unique experiences for workers. Providing free museum access to employees and their families is one perk that can help companies differentiate themselves. And there is evidence that exposing kids to the arts is indeed of value: In the “Business Contributions to the Arts” survey, 47 percent of respondents said the arts improve academic performance for students (a plus for employees’ families). Along the same lines, investing in a corporate art collection — one that is displayed throughout the office and not just in the C-suite — also helps a company stand out.

As people increasingly seek employment with firms that act as good corporate citizens, being known as a company that supports the arts financially, has an art collection it shares with employees, or is a part of bringing arts to children can set a firm apart from its competitors.

Elevate Brand

Such engagement with the arts, of course, also adds to the corporate brand and is a useful marketing tool to both potential employees and customers, says Vadim Grigorian, a marketer specializing in corporate art projects. Grigorian lectures on brands and art at his MBA alma mater, INSEAD, in addition to helping businesses with cultural engagements. He is perhaps best known for his project in which artists were asked to present their interpretation of the Absolut Vodka bottle when he was marketing director of luxury and creativity at spirits company Pernod Ricard.

But beyond the cachet of being associated with the art world, today’s investors want the companies they support to have a conscience. And that means acting philanthropically throughout the community, including the art community.

“Increasingly, companies are noted by rating agencies or investment analysts on elements beyond P&L: social responsibility, ethics, sustainability,” says Grigorian. “This puts pressure on even the most cynical managers. But for visionary business leaders, deep corporate cultural engagement is an opportunity to stand out in the eyes of investors and other stakeholders.”

Spark Creativity

Creativity is among the top skills sought by businesses, according to the Conference Board’s “CEO Challenge 2017” survey, with 72 percent of business leader respondents saying creativity is of high importance when hiring. And although there hasn’t been much work done on the psychological process responsible for the connection, studies have shown that being exposed to art allows a person to feel more creative and open to innovation.

“To understand the force of art, try imagining for a moment a business world devoid of any visual creative stimulus,” says Kai Kuklinski, CEO of AXA Art, the world’s largest specialist art insurer. AXA has its own art collection of some 12,180 works, many of which are on display globally in its offices.

Recent studies show that when companies buy art and give employees access to the works throughout the office, that exposure can help spur creativity and innovation. Similarly, giving employees free museum access also allows them to enjoy the creative benefits of taking in art.

“Most modern offices in today’s global commercial districts appear entirely interchangeable,” says Kuklinski. “This is where a company has the chance to impress its personality onto its clients, and stimulate its own employees into a mind-set of heightened creativity and productivity.”

He adds, “This is what art does — sometimes to brilliant and startling effect…Giving access to art so that paintings, sculptures, and photography are not hidden behind closed doors means culture and creativity are part of the employees’ and clients’ work life.”

Promote Diversity

A diverse workforce is also proving to be an increasingly important factor for leaders as employees, customers, and shareholders begin to emphasize inclusion. More good news for CEOs on diversity: It has also been shown to be an important factor in fostering innovation and creativity.

When asked to what extent their organization was building trust with its workforce by creating transparency in diversity and inclusion policies, 89 percent of those responding to the PwC CEO survey said they were doing so at least to some extent, and 88 percent said they were using diversity and inclusion to build trust with customers.

According to the “Americans Speak Out about the Arts” survey, 67 percent of Americans believe “the arts unify our communities regardless of age, race, and ethnicity” and 62 percent agree that the arts “helps me understand other cultures better.”

“Corporate art collections have increasingly become a global culture currency, helping to realize and overcome differences and to relate to cultural background, symbolic language, and philosophies,” AXA’s Kuklinski says.

Art invites us to see things from other points of view. When companies display art or give employees access to museums, it can prove eye-opening, brining employees of different backgrounds to work together more closely. And while art can help us understand other cultures better, there is also evidence that it attracts diversity, according to the Martin Prosperity Institute at the University of Toronto’s Rotman School of Management. The group publishes the “Bohemian Index,” which tracks the correlation between a vibrant arts scene and an influx of cultural diversity.

Artists and their work can help give meaning to the complex period in which we live, and propose new ways of thinking. And corporate leaders can use that to their advantage. Supporting art and artists adds a dimension to public and employee life, and that philanthropy, in turn, can enhance a company’s image — and bottom line.

Author Profile:

  • Shellie Karabell is a writer, editor, and communications consultant, based in Paris, France.

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Say Yes to Your Financial Destiny

May 24, 2018 by Asif Nazeer Leave a Comment

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The entrepreneur found an opportunity that was right under his nose.



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7 Ways to Get More Out of Promoting Your Product on Social Media

May 23, 2018 by Asif Nazeer Leave a Comment

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Launching and promoting products to a global audience used to be the domain of multi-national businesses with big budgets and access to prime time TV ad slots. That’s not the case anymore. Small businesses can promote their products globally for free or at affordable budgets thanks to social media.

The advent of social media has leveled the playing field for businesses to reach masses of potential customers online. You can promote and market to large audiences eager to learn more about your business and buy your products on social media, but you need to know how to do it right.



Top Tips for Social Media Promotion

Statistics show more than 1 in 3 internet users go to social networking sites like Facebook and Twitter when looking for more information about a brand or product. And almost 90 percent of marketers who promote on social media say their social media marketing efforts have increased exposure for their business, while 75 percent say they’ve increased traffic.

If you want to tap into this powerful marketing tool, there are some top ways savvy marketers use to promote and market products on social media you can emulate:

1. Partner with Bloggers and Influencers

Social media influencers, celebrities and bloggers are already in contact with your target customers. Partnering with them can increase your brand awareness and sales. Reach out to influencers and work out an arrangement to have them mention or recommend your products or brand to their followers in subtle ways that work for everyone involved.

2. Create Explainer Videos

A whopping 80 percent of all internet traffic will come from video by 2019, according to SocialMediaToday. Savvy marketers are creating explainer and testimonial videos for social networks, which inform and inspire people to believe in their products. The trick here is to let people see your product in action and witness its benefits with their own eyes.

3. Run Social Media Contests

Run a contest is a subtle way to promote your product without actually advertising it. A contest on social media will attract your target audience’s attention, drive engagement and increase product sales and brand loyalty. For best results, keep the contest simple, fun and offer rewards to all participants.

More Tips for Promoting on Social Media – Infographic

If you want more tips for marketing and promoting your product or business on social media, check out this neat infographic designed by College Paper below. It includes useful info on how to promote your products on social media without being overly promotional.

Top Tips for Social Media Promotion

Image: College-Paper


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Sprint Launches the IoT Factory for Small Business

May 22, 2018 by Asif Nazeer Leave a Comment

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Making the Internet of Things (IoT) accessible, affordable, and easy to deploy is a great way to bring small businesses into the fold with this technology. With its Sprint (NYSE: S) IoT Factory, the company has developed an IoT platform businesses of any size can leverage to improve their organization or provide IoT enabled services.

Sprint has formed a partnership with myDevices and The Goldie Group to deliver comprehensive IoT solutions. The ready-made boxed units are available in a wide selection of monitoring options across several industries, and with more on the way.

This new IoT approach by Sprint is going to give small business owners access to an industry slated to grow to trillions of dollars in the next 7 to 10 years. According to the McKinsey Global Institute, potential IoT economic impact could range from $3.9 trillion to $11.1 trillion a year by 2025. There is no reason small businesses should miss on this this enormous opportunity.

Ivo Rook, senior vice president for IoT at Sprint, pointed out the importance of harnessing this technology for small businesses owners in a press release. Rook said, “We’re excited about the effect this has on small and medium sized businesses. They can now attain the latest in advanced and secure technology at reasonable costs – with the ease of being able to buy a complete solution from the digital store, having it shipped quickly and installing it themselves within a matter of minutes. That truly drives business forward in an unprecedented manner.”



What is the Internet of Things?

IoT or the Internet of Things is an ecosystem of connected devices with unique identifiers and the ability to transfer data over a network. The devices in the Internet of Things could include a thermostat, vehicle, refrigerator, pacemaker and almost anything else for that matter.

If it can be assigned an IP address, it can be part of the IoT ecosystem. And with the full integration of IPv6 and 5G, there could literally be trillions of devices with their own IP address monitoring everything soon.

How Many Devices are Going to be Connected?

The number is always growing, but it is in the tens of billions of devices. Statista has forecast the number of IoT devices is set to reach 31 billion by 2020 and will go to over 75.4 billion devices by 2025.

The Sprint IoT Factory

In as few as two days, the Sprint Iot Factory will deliver your ready-made package so you can deploy your device without IT or technical expertise. Some of the devices you can get right now include refrigerator temperature monitoring, energy management tools, property monitoring, rodent monitoring and more.

Small business owners running restaurants, grocery stores, rental properties and other businesses can introduce new levels of efficiency with these devices.

Rook added, “From family-owned restaurants, medical companies to heavy equipment fleet operators and everything in between, the Sprint IoT Factory is giving business owners the power to easily enhance operations — using IoT technology to track assets and connect what’s most important to them.”

IoT Business Opportunity

In addition to using the Sprint IoT Factory devices to improve the operations of your business, you can also start providing IoT related services.

Start designing, prototyping and commercializing IoT solutions with myDevices Cayenne with your own branded Box Solutions. This will give you a business opportunity in an industry worth trillions of dollars.

Sprint IoT Factory Launched for Small Business

Image via Shutterstock


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This Female Leader Shares Why She Never Let ‘No’ Stop Her

May 22, 2018 by Asif Nazeer Leave a Comment

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This is how I got a seat at the table.


Lauren McGoodwin


May 22, 2018
4 min read


I’ve never been afraid of the word “no.” I’ve heard it a lot in my career, but I learned from an early age that being told no is a speed bump, not a dead end. I think I can thank my parents for moving me across the country in sixth grade for that — trust me, being the new kid in middle school with braces and internal head gear and uncooperative curly hair in the Florida humidity will build resilience in just about anyone.

Related: Zola Founder Shan-Lyn Ma Shares How to Collaborate and Conquer Your Biggest Challenges

But then, it might also have to do with graduating from college during the worst economic time since the Great Depression. In the year — or really years — that followed, I was told no a lot again. I’ve been told no at countless jobs I didn’t enjoy, heard the word as I spent all day filing papers and as I stood folding shirts at a big box retailer for hours at a time. It’s a word I’ve probably heard more often than “yes,” to be honest, and every time I’ve heard it, I’ve processed, licked wounds, adapted and pushed forward.

All this is to say that my resilient “muscle” is pretty strong, and it’s how I’ve gotten my seat at all the tables in my career.

My first big career milestone came when I transitioned from working as an admin assistant at a large university (one of those no, no, no and no jobs) to recruiting at a large tech company — without prior recruiting experience. I spent a year learning the ins and outs of the recruiting world by having informational interviews — cold emailing people to ask them for a seat at the table, at least for a 20-minute coffee. Ultimately, I’d have 30 informational interviews, but for the record, I asked 70 people for interviews, so I had less than a 50 percent acceptance rate. Plenty of “no” with the occasional non-response thrown in.

Related: How Women Can Build Stronger Relationships at Work — and Actually Boost Their Careers

Nonetheless, I turned those informational interviews into my secret weapon. I got my resume seen by cold-emailing and guessing emailing addresses until someone got back to me. Finally, someone did. Becoming a recruiter was truly a career milestone.

My next career milestone happened less than six months later, when I pitched myself to my manager to take over the entire university recruiting program. Someone mentioned the open position in a meeting, and I raised my hand. I put together a 10-page PowerPoint presentation to showcase the strategy I would implement and the goals I would work to accomplish — plus all the benefits those goals would provide the company. I got the promotion and for the next three years, I learned how to be a strategic leader, how to present my ideas to the decision makers, how to collaborate and, most of all, I increased my confidence.

Related: She Built Her Startup With No Money or Team. How the CEO of Piazza Did It.

It was that confidence (and resilience) that helped me make the leap into entrepreneurship with Career Contessa. From convincing women to let me interview them for a site that didn’t yet exist to creating proposals for advertisers who had never heard of us to cold-emailing influencers to partner with me on an event, I’ve had to earn my seat at every table by taking risks and not giving up. Over time, the table has changed — now instead of a laptop on a coffee table in my house, it’s a conference table at a dedicated office space complete with a signed lease. The environment has changed for me and a few friends volunteering their time to hiring my first full-time employee, then another and another. And the product has changed from a simple career blog to a career resource used by over 1 million women each year.

Earning my seat at the table hasn’t come easy and it hasn’t come fast. There is no such thing as instant success. While I’m currently working in my dream job as the CEO of Career Contessa, I’m always looking for the next table I can pitch to, work with or use as a jumping off point for the next milestone. And my best advice for those of you looking to get your seat at the “table”? Don’t be afraid of being told no. And understand that you can always change the path — without sacrificing your career vision.

Opinions expressed by Entrepreneur contributors are their own.

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How to Write a Great Introduction for Whatever You’re Writing

May 22, 2018 by Asif Nazeer Leave a Comment

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Image Credit: Pexels.com

Are you struggling with writing a good introduction paragraph for an essay or some other piece of writing? No matter what you’re writing, having an effective introduction is essential.

In other words, you want to pull your readers in right away. You want to write an introduction that makes your reader interested from the very first sentence.

Every introduction has some key elements, and today we’re going to discuss those basics so you’ll know what to do.

On the other hand, if you’re working with a really tight deadline and you know you need some help, you have the option to buy an essay from Edu Birdie online immediately. There, you’ll also get some practical recommendations from qualified writers.

 

Three Steps to a Winning Introduction

We’re going to talk about a three-step method of writing a great introduction that you can easily apply to almost everything you write.

  1. Divide your introduction into three parts from the very beginning. Those parts are the hook, background information, and thesis statement. The hook is about making your readers interested. For this purpose, you can use quotations, questions, interesting facts, proverbs, or even a joke. The background information is about giving the basics of your topic without providing any details. And the thesis is stating your position on the topic with a single strong, clear statement.
  2. Base your introduction on the reader’s curiosity. Read what you’ve written and think whether you would like to read more if you were an average reader. Keep readers totally interested and captivated.
  3. Give the reasons for what you’re going to say later in your essay. The reasons are the main ideas. Pick the strongest idea and provide a map for other paragraphs. Particularly if you’re writing an essay, state your personal opinion about the topic.

 

 

What Not to Include in Your Introduction

There are a few introduction don’ts. For example, do not reference the topic of the essay directly in the first sentence. Do not start with citing a dictionary or encyclopedia.

And do not begin with a sentence that throws doubt on the rest of your essay. For example, avoid phrases such as, “I’m not sure,” “I don’t know,” and so on.

Additionally, do not begin with the purpose of your writing straight away. You don’t need to explain the purpose of the assignment to the reader in the very first sentence. Instead, try to grab your readers’ attention and make them want to read more.

An introduction should be a minimum of four or five sentences. However, it should not be more than 10-15% of the total word count. Everything depends on the size of your assignment. Make sure that your introduction is not the longest part. A reasonable balance is important.

Introduction

Image Credit: Pexels.com

One of the most effective ways to grab your reader’s attention straight away is by providing him or her with an immediate sense of time and place. Do this by by engaging your reader in a discussion from the very beginning, perhaps by opening with a question.

Alternatively, you could create one or more characters and introduce them to your reader via a short scene that’s related to your topic. You could even insert some dialogue between two or three characters. If you use a dialogue technique, don’t write anything else in your introduction. Just start your essay with a short conversation extracted from the context and related to your topic. In other words, drop your readers directly into a scene.

 

RELATED ARTICLE: HOW TO WRITE COMPELLING CONTENT

 

Just Follow the Three Rules

When writing an introduction, remember these three rules: Your first paragraph shouldn’t be longer than the body. Your first sentence should catch readers’ attention, making them want to read more. And the thesis statement in your introduction should be clear and specific.

Apply these three rules to almost any introduction you write, whether it’s for an essay assignment in a college class, an advertisement, or a blog post.

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How to Tell If You’re a Tech Addict

May 21, 2018 by Asif Nazeer Leave a Comment

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Don’t let your apps, games, and smartphone control you. Once you understand what’s happening in your brain while you use technology, you can do something about it.


May 21, 2018

46 min read


This story originally appeared on PCMag

By Rob Marvin

Brian was cleaning his bedroom when he came across an old iPhone. The screen was cracked, but he found a charger, plugged the smartphone in, and turned it on. The college junior told himself it was just for nostalgia’s sake. Then he discovered an old tablet, too. He started tapping on apps and soon figured out how to get a Wi-Fi hotspot working, so he could get around the blocks on his home router. Brian’s current phone and laptop had blocks on them too, but these old devices didn’t. He was online.

Brian caught up on YouTube videos, scrolled through subreddits, and played a few old games. Soon he fell back into a comfortable internet routine he’d been repeating for years. A couple nights later, Brian fell asleep just before sunrise. He’d spent hours playing a mindlessly fun tower defense game. He woke up to find his parents had confiscated the old iPhone, which he’d left strewn out on his bed. His mom found the iPad in his baseball bag the next day.

Brian is a tech addict.

He’s recounting his recent relapse in a session at the Center for Internet and Technology Addiction (CITA) in Hartford, Connecticut. Brian is in his sixth week of treatment since taking a leave of absence from college, where he’s an engineering student. (Brian consented to having PCMag to sit in; his name has been changed to protect his privacy.)

Related: The Top TED Talks of 2018 So Far — and What You Can Learn From Them

Dr. David Greenfield sits calmly at his desk during the session. He’s surrounded by stacks of patient files; brain and neurotransmitter diagrams hang on the wall behind him. Greenfield founded the CITA around the turn of the millennium, during the first internet boom. He started as an electronics technician to put himself through med school, fixing people’s TVs and stereos. That fascination with technology, combined with his work in addiction, came to a head one night in the late 90s after he’d spent hours in front of his computer on AOL and dial-up internet. Dr. Greenfield, who’s also an Assistant Clinical Professor of Psychiatry at the University of Connecticut School of Medicine, has been studying behavioral addiction and the psychology of tech use for more than two decades since.

In this session, Dr. Greenfield is trying to help Brian find what sparked his recent device binge by breaking down the behavioral progression that followed.

“This relapse you had, was there any emotional trigger? Any psychological trigger?” Dr. Greenfield asks. “When you fired up YouTube and started watching videos again… After you figured out a way to get in the back doors, what was that like?”

Brian is a loquacious, articulate young man with a tendency to go off on tangents. While his primary addiction is gaming, he’s also a compulsive internet user with a predilection for Reddit, Twitch, and YouTube. At home and isolated, he tells Dr. Greenfield, he felt like he was “dying a little bit inside from the tech withdrawal” when he went digging for old devices.

Brian explains: “I think part of it had to do with being at home, not having a job, and not really having too many people to interact with. I didn’t have that many high school friends, and they weren’t around. Usually I would have filled that absence with video games, but since that wasn’t there, it’s sort of like, what the hell do I do with my day? So when I typed YouTube into the search bar, I was excited. It’s not that I beat the system, but that I get to see what I’ve missed.”

He doesn’t know where the old iPhone and tablet are now. He tells Dr. Greenfield he’s relieved they’re “out of my hands.”

Patients like Brian, who seek treatment for behavioral addictions to technology, are at the extreme end of a spectrum. But the ubiquity of digital devices and unfettered 24/7 internet access has changed how all of us spend our time. Seventy-seven percent of Americans go online daily, and 26 percent are online “almost constantly,” according to the latest Pew Research Center survey. PCMag’s own survey of more than 650 readers’ tech habits found that approximately 64 percent of respondents sometimes or often feel they’re using their smartphone too much. Sixty-six percent sleep with it within reach of their beds (take the survey here). Tech has changed how we talk to each other, how we engage with the world, and how we think.

There are countless ways this has transformed our lives for the better. We’re more connected to one another. We’re more organized and efficient at work and elsewhere. We know so much more than we used to (as do the companies whose businesses rest on the data users grant them). And if we don’t know something, the answer is just a quick search away.

Apps, games, touch screens, and websites are designed to be as intuitive and enjoyable as possible, smoothing our pathway to continual tech usage. As we spend more of our time looking at screens and immersed in digital experiences, it’s worth questioning what’s happening in our brains when we starting tapping and scrolling on a smartphone. How are the feedback loops in apps, devices, games, and social media designed to keep users engaged? How does tech use affect our attention, sleep, and habits? What separates healthy tech use from addiction, and how is it treated?

This story is about how technology habits escalate into addiction, and how addicts are treated at recovery facilities like the CITA. But it’s also about understanding how technology affects the way we all think and behave.

We spoke to psychologists and researchers, UX designers, and everyday users about how tech influences our behavior. We also spoke to the tech industry itself, but that turned into a whole other story. None of our sources are anti-technology. On the contrary, most agree that cutting technology out of your life entirely in our hyper-connected world is unrealistic. Instead, consumers should modulate tech use and encourage healthy habits—particularly for the next generation of children growing up with devices in their hands.

Once you recognize the universal behaviors and psychological forces at play behind our screens, it’s easier to introduce proactive strategies into your life to balance them. One of the most pervasive dangers in our digital world is also built into its design: the frictionless ease of passively consuming technology without a second thought.

Related: Top 10 Moneymaking Apps You Need to Download Now

What Is Tech Addiction?

People shy away from the word addiction. It has loaded connotations, as psychologist and NYU marketing professor Adam Alter acknowledges, but he believes it’s the appropriate term. Alter is the author of Irresistible: The Rise of Addictive Technology and the Business of Keeping Us Hooked. The book breaks down what addiction is and how our environments and cues, both physical and virtual, can play a large part in engineering the circumstances that breed it.

The American Society of Addiction Medicine (ASAM) characterizes addiction by five factors, regardless of whether it’s behavioral or substance-related:

  1. The inability to consistently abstain
  2. Impairment in behavioral control
  3. Craving
  4. Diminished recognition of significant behavior and interpersonal relationship problems
  5. A dysfunctional emotional response

Given the stigma of addiction, Alter prefers a simpler definition: It’s an experience you return to compulsively. It feels positive in the short term, but over time it undermines your well-being—emotional, financial, physical, psychological, or social, and often, a combination. One of the points Alter makes in Irresistible is that we’re all just one product or experience away from developing behavioral addictions, if something strikes the right neurological note.

“There’s a myth that there’s something different about people with addictions from people without addictions,” Alter told me. “Right now, if you are a person who doesn’t have an addiction, does that make you in some qualitative or categorical way different from people who do? The more I’ve studied this, the more I realized that just isn’t true.”

It’s also important to distinguish how addiction relates to obsession and compulsion. Alter said an obsession is mental. It can exist purely inside your head and involve no behavior at all. Compulsion is the uncontrollable impulse to do something. Addiction involves both to varying degrees, resulting in behaviors you repeat over and over again.

Dr. Larry Rosen warns against using the terms addiction, obsession, and compulsion interchangeably, but said they can all stem from anxiety. Dr. Rosen, a professor and psychologist at California State University, has been researching the psychology of technology for more than three decades. His latest book is The Distracted Mind: Ancient Brains in a High-Tech World, which untangles what’s happening in our prefrontal cortexes when we’re texting, tweeting, posting, snapping, and scrolling.

Rosen and his colleague Dr. Nancy Cheever have researched compulsive tech use and smartphone anxiety in several studies, mostly among college students. One of Dr. Cheever’s experiments, titled “Out of sight is not out of mind,” looked at how separation from your smartphone affects your anxiety. (Some call this “nomophobia”—no mobile phobia—irrational anxiety or distress when you can’t use your phone.) Cheever brought two groups of students into a room and either turned off their phones or took the phones away, as they sat in the lecture hall with a busy-work assignment.

Cheever measured the students’ anxiety at various points within an hour. All participants showed increased anxiety over time, but Cheever was able to split the group into light, moderate, and heavy tech users based on the changes in their anxiety levels. Whether the phones were turned off or taken out of the room didn’t matter much, though; it was simply that participants were disconnected.

“When we grab our phone, we start to feel less anxious. It’s a learned behavior over time,” said Rosen.

In another recurring study of Rosen’s, groups of students installed an app called Instant on their phones, which tallies the number of times they unlock their phone and the amount of time spent with it unlocked. Rosen tested whether students’ tech use could serve as a predictor of their course performance—but different patterns emerged.

He found that a typical 25-year-old unlocked their phone 56 times a day with an average usage time of 220 minutes per day. That’s just shy of 4 minutes per unlock. A year later, a similar group unlocked only about 50 times a day, but spent an average of 262 minutes per day using the phone.

“Time spent jumped so much in a year that we asked them about different social media accounts,” said Rosen. “The typical student had highly active accounts on six social media sites. That’s a big commitment. One thing we realized was different between the first time we measured it in 2016 and the second time we measured it in 2017 was the explosion of Instagram and Snapchat.”

Smartphone anxiety and spending more time on devices are not addiction, but they create a ripe environment for it. The line is crossed when that behavior begins to take away from other areas of your life.

“What research shows is that when you get an alert or notification and you’re not allowed to access it immediately, there is a jump in your neurochemistry. That jump is anxiety,” said Rosen. “The symptoms are pretty straightforward when they expand to smartphones and social media. You find you need to do more and more of the activity to feel the same amount of pleasure. You lie about your use of a technology. You deny it. You hide it. It interferes with your relationship with your spouse, your family, your friends. All of those fit technology or internet addiction.”

In a recent 60 Minutes segment called “Brain Hacking,” Cheever and Rosen monitored Anderson Cooper’s cortisol levels; cortisol is the “fight or flight” hormone most closely linked to stress. Cooper’s anxiety spiked every time he got a text he couldn’t check.

Not everyone agrees that technology is inherently addictive. There’s a wide spectrum of behavior from simply being dependent upon technology to using it compulsively. But psychologists are already on a path to recognize tech addiction formally.

DSM-5, the American Psychiatric Association’s most recent diagnostic manual released in 2013, includes a provisional diagnosis for Internet Gaming Disorder. In January, the World Health Organization (WHO) also classified gaming addiction as a disorder. And for the first time ever, the US National Institutes of Health (NIH) is studying internet addiction.

Conducted at the University of Connecticut School of Medicine, the federally funded study (which began in 2017 and will run through next year) is looking specifically at online gaming addiction in adolescents ages 13 to 18. It’s led by Dr. Nancy Petry, who was part of the APA’s Substance Use and Related Disorders workgroup, which added the provisional gaming diagnosis to the DSM-5. The NIH research could open a path to list internet gaming addiction, at least, as an official disorder.

Dr. Greenfield believes we’ll see a diagnosis for broader tech and internet use in the next DSM, whether it’s classified as addiction, compulsion, distraction, or something else. In 1999, he ran the first large-scale study on internet use with ABC News, surveying 17,000 people. The results became the basis of his book Virtual Addiction. Greenfield’s work at the CITA focuses on education, research, and treatment around why digital technologies are abused, the neurobiology of compulsive tech use, and how to find the right life balance.

He’s been treating people for internet and tech issues since the late 90s, long before there was any kind of official diagnosis. “If patients show up in your office with a problem, you don’t say come back when we’ve got a diagnosis, we can’t treat you. If they have a problem, you treat it,” he said.

Alter agreed: “I think a lot of the definitional debates are a little bit beside the point, whether you call something A or B, obsession or addiction or compulsion. When people want to argue with me about it, I say let’s look at the actual, concrete, down-to-earth behaviors we’re talking about. Do these concern you? Most of those people say, ‘Yeah, I guess they do.'”

Related: Jeff Bezos Reveals 3 Strategies for Amazon’s Success

How Tech Pulls You in

“Put addiction aside,” Dr. Greenfield said. “What if you’re just too wired, and it’s just stressing you out? We’re losing sleep or gaining weight. Maybe it’s impacting our relationships and intimacy. We feel constantly overwhelmed, because we’re hypervigilant in responding to a million channels of information and communication, all of which emanate out of a device that we hold in our hands, that’s with us 24/7. You would no sooner leave your house without your phone than you would leave without your underwear or your belt. It’s become an accessory to our life in a way that we’ve never seen before; it’s a conduit through which we function and experience our lives. That has never existed in the history of humankind.”

Dr. Greenfield uses an analogy: that the internet is the world’s largest slot machine, and the smartphone is the smallest. The analogy comes from psychologist Natasha Dow Schüll, also an NYU professor. Adam Alter writes about her research in Irresistible. Schüll spent 13 years studying gamblers and slot machines in Las Vegas and developed a term as a result: ludic loop, the zone of comfort you enter when engaged in a repetitive activity that gives you occasional rewards.

Schüll interviewed slot machine players and found that it wasn’t necessarily the burst of dopamine they got from winning that kept them playing. Rather, it was a lulled feeling, like “being enveloped by a warm blanket,” as Alter described it; sitting for hours pulling levers and hitting buttons. Schüll later wrote a book called Addiction by Design: Machine Gambling in Las Vegas.

Ludic loops occur when you pick up a smartphone and start scrolling. You flick through Facebook or Twitter, read some posts, check your email or Slack, watch a few Instagram stories, send a Snap or two, reply to a text, and end up back on Twitter to see what you’ve missed. Before you know it, 20 or 30 minutes has gone by; often longer. These experiences are designed to be as intuitive as possible; you can open and start using them without spending too much time figuring out how they work.

“That’s what’s going on for a lot of us,” Alter explained. “That’s also why these companies, once they get you in that state, can get you to continue to play. There’s so much inertia there that it’s such an easy thing to keep doing.”

Most products are created the same way: You build version one, test it in the market, tweak, and release an updated product. With digital products, this process can occur exponentially faster. Often it’s a small change; say, a new layout on an Amazon shopping page, or that likes and retweets in your Twitter feed can update in real time as you scroll. Each new version of Android and iOS rolls out features and improvements.

At companies like Apple, Amazon, Google, Facebook, Twitter, and Snapchat, software engineers and UX designers drive user engagement by introducing small changes over time to remove friction. They build in feedback and reward systems (likes or retweets, for example), external cues (notifications), and elements as simple as watching those blinking dots as you’re waiting for an iMessage reply.

Think about how the advent of the Like button changed Facebook use. For the first few years of the social network’s existence, Facebook was just a place where you could peruse information and share things about yourself.

“[Likes] introduced a whole new level of bidirectional feedback where I could post something and then you could tell me what you thought of it. That seems trivial, but it’s the way humans work,” said Alter. “We are endlessly fascinated by how other people feel about us. On Facebook and Instagram and Snapchat and Twitter, you’re creating content and waiting for feedback. Some of it will be the kind of feedback you’re seeking and some of it won’t. But the thrill of getting exactly the kind of feedback you want is so appealing that we just keep returning to the experience over and over again.”

What Facebook did, and what has now become a mainstay of how we often interact online, is feed a self-perpetuating social feedback engine. When Napster creator and Facebook cofounder Sean Parker made headlines last year with comments about Facebook exploiting a vulnerability in human psychology, one of the concepts he mentioned was the “social-validation feedback loop.”

User behavior data helps make these experiences even more immersive, or “stickier.” Game and UX designers can remove what users don’t like and double down on what they do. Alter explained that when you have billions of data points and people compulsively using a product, you can throw everything at the wall. Tech companies can make infinite tweaks and see how millions of users respond to them instantaneously. One way to do this is color coding, a process perfected in highly addictive games like World of Warcraft.

“Color coding is where you’re trying to work out which of two versions of a mission works best,” said Alter. “You tag the code associated with one version of the mission red and the code associated with a different version yellow. Let’s say you’re wondering whether a quest is more engaging if you’re trying to save someone versus trying to find an artifact. So you run an A/B test releasing version A to five million people and version B to five million people. You measure different metrics, like how many people return to the mission more than once and how long they spend. If you discover version A works better, you go with the red code and put aside the yellow. And you keep doing that until you have the tenth, twentieth, or thirtieth generation of a game.”

Once users are in that optimized loop, behavioral feedback engines and reward cycles keep us not only motivated, but having fun.

The Hook Model

Nir Eyal, the author of Hooked: How to Build Habit-Forming Products, has an interesting background. In the late ’00s, he ran a startup called AdNectar, which worked in the advertising and online games spaces to help apps and social networks monetize virtual goods; think FarmVille and other Facebook games. This was in the early days of the iPhone, before mobile games were king. In-app purchases were a booming industry on social platform games, until Facebook changed its rules and essentially collapsed it.

The era was immortalized through games like Cow Clicker, developed by game designer Ian Bogost to satirize how addictive these seemingly monotonous social games could be.

AdNectar was acquired in 2011, but the experience taught Eyal how products are designed to manipulate behavior. He began researching the way digital experiences use behavioral design to form user habits, and he wrote Hooked to “make that psychology around habit design something you could actually use as a product maker, and hopefully use it for good,” he explained.

The core of Eyal’s book is what he calls the Hook Model. It’s a four-step cycle that deconstructs how digital products keep users engaged: Trigger→ Action→ Variable Reward→ Investment. It’s a cycle for what Eyal calls “manufacturing desire.”

Once you know how to spot the triggers and feedback mechanisms, the Hook Model can break down how users engage with essentially any app, game, social network, or online experience. Eyal pointed out how the Hook Model works with a social app.

“The external trigger would be some kind of notification: a ping, a ding. Something that tells you what to do next,” Eyal explained. “The action is to open the app and start scrolling the feed… You see variable rewards or intermittent reinforcement. It’s a slot machine–type effect. Some content is interesting, some isn’t.

“Then, the investment is every time you like or comment on something, post or upload something, friend somebody, you’re investing in the service and making it better and better with use. Through successive cycles of these hooks, the company no longer requires the external triggers, because people are internally triggered. Meaning when I’m feeling lonely, when I’m seeking connection, when I’m in some kind of uncomfortable emotional state, I look for satisfaction in the app.”

Eyal said it’s not up to product designers to create that itch or internal trigger, but to find a human need and build around it. The ultimate goal of a habit-forming product is to be something that we use with little or no conscious thought. It becomes part of our day-to-day lives.

Eyal believes, for the most part, that this is good. It’s why your grandmother, who never used a computer before, can just pick up an iPad and figure out how it works. Today Eyal works as a UX consultant, but he won’t work with companies that don’t pass what he calls the Regret Test: if your product is something users would regret using, you shouldn’t build it.

“I work with companies that are looking for ways to persuade their users, not coerce their users. It’s a big difference,” he said. “Persuasion is helping people do things they want to do. Coercion is making people do things they don’t want to do. Coercion is unethical, and I don’t work with any companies that would do that.”

For users, though, regret can stem simply from overuse. Aside from the hooks and feedback loops, maybe the most important aspect of digital experiences for users to be aware of is the lack of mechanisms or rules that tell you it’s time to stop.

Alter defined a “stopping cue” as a moment that suggests it’s time to move onto a new experience, like the end of a book chapter or a TV episode. The endlessly scrolling information in a social feed is similar to endless-runner games such as Flappy Bird or Temple Run: They have no stopping cues. When you’re tapping from app to app on a smartphone or tablet, life happening around you or sheer willpower may be all that causes you to look up.

Binge-watching works the same way. In 2012, Netflix introduced Post-Play, which starts the next episode automatically when you finish a show, rather than having you manually press Continue. The company removed a stopping cue to make the experience more engaging. Users can disable Post-Play, but most don’t. It’s convenient.

In concert, all the behavioral mechanisms built into modern internet and technology experiences—the intuitiveness, hooks and triggers, feedback loops and rewards, lack of stopping cues—can allow our brains to coast along in comfortable autopilot. It’s an effect Alter has dubbed automatic mindlessness.

“The endlessness of a game or the bottomlessness of a feed is consciously built into these programs and platforms,” according to Alter, who said it’s up to users to create their own stopping cues. Using Netflix as an example, one thing he recommends is to set an alarm on your smartphone. Then move the phone far away from you. If you want to sit down and watch two 45-minute episodes, set it for an hour and a half so you need to get up and turn it off before you can keep watching.

“I could, of course, turn off the alarm and keep watching. But the point is, I’ve created a barrier. That barrier makes it less likely that I’ll mindlessly continue,” said Alter. “If I do continue, I’m doing it mindfully, which is much better.”

Treating Tech Addiction

The first tech device Brian ever owned was a Nintendo Gameboy. Then he got a Sony PSP, and after that, a Microsoft Xbox 360. The Call of Duty series introduced him to multiplayer gaming, and that soon brought gaming PCs into his life. Games were an escape for Brian; he didn’t have to work as hard to form social connections as he did in the small, cliquey classes at the private schools he attended.

Throughout middle and high school, Brian was able to keep up good grades and a relatively active social life, but he was spending more and more time online. The stumbling blocks appeared when he started college. He had to meet new people, in a new setting, with a lot less parental oversight. Pastimes became routines, and impulses turned into hours online.

“I was cutting everything down to the wire. It was, you know, I can probably get one game of this in. I can watch one video. I can probably run to class in about three minutes, let me finish this. Then the next thing I know, another video is starting.”

By the time Brian got to junior year in college, his tech habits had fallen into an unsustainable pattern. He took a medical leave of absence from school at his parents’ behest to get treatment at the CITA. After a five-day “intensive” program to help him detox and begin retraining his mind, the blocks and filters were installed on his devices and home router. He says they’ve helped, despite the relapse. Brian’s been returning to the CITA for sessions once or twice a week. The CITA is focused on both treating Brian’s addictive behaviors and rebuilding his social skills.

“Especially in the late stages before I flunked out, it was down to a routine,” Brian explained. “Get up. Play video games or watch a video. Order some food in. Continue. I would go out, get some more food, come back at like two in the morning, game sometimes until the sun rose. and then sleep until I woke up again and repeated the process.”

Brian lied by omission in his previous session. He had gotten back online with his old devices, but he didn’t bring up the relapse until this week, after he’d been caught. He admits he has the capacity to lie a lot where his tech use is concerned.

After talking about the relapse, Dr. Greenfield has Brian take him through the whole sequence of events again and how he felt during the experience—but this time, he monitors Brian’s neurophysiological feedback. He turns Brian’s chair around toward the Eye Movement Desensitization and Reprocessing (EMDR) machine sitting along the back wall of the the office.

The doctor is hooking Brian up to two machines, actually. The EMDR machine is about bilateral sensory stimulation. It consists of a light board in front of Brian with illuminated dots roving back and forth in an almost soothing pattern. He also puts on a pair of headphones emitting steady rhythmic sounds. EMDR therapy is designed to focus your mind on external stimuli to make it easier to process images and memories that might be traumatic. It’s used most commonly in treating post-traumatic stress disorder (PTSD), but Dr. Greenfield has been using it for 20 years to treat behavioral addictions.

The other machine is one he added recently for something called “heart coherence therapy” or polyvagal treatment. Dr. Greenfield puts a few vital sensors on Brian’s ears to monitor his vagal nerve (a part of the autonomic and sympathetic nervous systems) and heart rate. The goal is to gather data to indicate Brian’s coherence level—how his parasympathetic or sympathetic nervous system is functioning.

“What we want is more coherence and less heart rate variability, which indicates a smoother tone in his nervous system,” Dr. Greenfield explains. The coherence data is just another tool to help him make sense of what’s happening in the minds of his tech addiction patients.

Brian is hooked up. “I want to go back to moment that you saw that first device. Remember that? Bring up an image of that; the feeling of it,” Dr. Greenfield says. The dashboard on his screen begins showing Brian’s vitals as his eyes move back and forth with the EMDR.

“Sort of like a tingling sensation in my chest, you know, puts a smile on my face. And makes me feel happy,” Brian responds.

Dr. Greenfield explained that the goal of this process is to help Brian activate the resources in his mind for managing those triggers when they occur, while decreasing anxiety responses. Brian has gone through some variation of this process for the past six weeks.

The Intensive

When he first took a leave of absence from school and his parents sought out the CITA for treatment, Brian started with a five-day “intensive,” short for Intensive Outpatient Treatment Program (IOTP). The center offers a number of different treatment options, but the intensive is the most drastic program.

The accelerated treatment can be done in either a five-day program (four hours of treatment per day) or a two-day program (10 hours per day) for patients dealing with internet, gaming, online gambling, social media, porn, or personal device addictions. Intensives are a time-sensitive option for people who don’t have the option of doing a full residential treatment program, or, as in Brian’s case, they’re an initial shock to the system followed by regular sessions. The way Dr. Greenfield treats tech addiction is rooted in breaking down behavior patterns and then retraining your mind.

The treatment plan depends on the patient’s needs. It starts with identifying addiction patterns and underlying issues and why they’re harmful, then helping the patient gain an understanding of the hormonal and neurochemical cycles behind those triggers. During the session with Brian, Dr. Greenfield often mentioned dopamine. The much talked-about neurotransmitter is most often associated with feeling pleasure but in actuality is part of far more complicatedmotivation and rewards cycles underpinning tech use. Greenfield likes to refer to smartphones as “portable dopamine pumps.”

Once a level of awareness and understanding is established, the goal is to desensitize those triggers, often by putting blocks and filters on internet use in place. Dr. Greenfield also uses a counseling method called motivational interviewing to assess how ready a patient is to change their behavior. The goal, he said, is to “gently cajole” them into higher levels of motivation for managing emotions and feelings such as anxiety, boredom, fear, frustration, pride, and accomplishment, without the need for technology.

“The methods I use for treating internet addiction are not that far afield from treating any addiction, because you’re involving the same reward circuitry in the brain,” said Greenfield.

Dr. Greenfield treats both families and individuals. He said the typical treatment is somewhere between 3 and 6 months, often starting with an intensive and continuing for several months with regular follow-ups. At the moment, the CITA doesn’t do inpatient and long-term residential treatment for internet and tech addiction, but a few other centers do.

One is a 10-day inpatient internet addiction treatment and recovery program at Bradford Regional Medical Center in Pennsylvania run by Dr. Kimberly Young, who founded her own Center for Internet Addiction back in 1995. The Bradford program, launched in 2013, is the first in the US offering cognitive behavioral therapy (CBT) and harm reduction therapy (HRT) treatment for tech addiction. The Illinois Institute for Addiction Recovery has also begun offering residential treatment for internet and video game addictions.

The other major treatment center is reSTART Life, located outside of Seattle. ReSTART has been treating problematic gaming and internet use since 2009. Programs last 8 to 12 weeks for an intensive program and 9 to 12 months for its “sustainable therapeutic” extended care program. The center also offers a variety of additional services, including counseling sessions and family and parental coaching.

Adam Alter visited reSTART while researching Irresistible and spoke to founders Cosette Rae and Hilarie Cash about the center’s treatment plan, which takes a very different approach to the CITA’s. Rae told Alter she prefers not to use the word addiction because of its negative connotation; she prefers the concept of “technology sustainability” instead. ReSTART offers two programs: one for adolescents ages 13 to 18 and another for adults ages 18 to 30.

The reSTART treatment plan works in groups instead of individual therapy. It starts with a complete tech detox phase lasting about three weeks, followed by a few more weeks living together in the rustic locale. Patients cook, clean, exercise and hike, play games, and manage their emotions away from technology.

The next phase of reSTART’s treatment sees patients move into halfway houses nearby. They get jobs or go back to school while returning to the center for regular check-ins. In the final phase, they return to normal life. Alter said many stay in the area, away from the old environments that help breed their gaming or internet addictions.

One important caveat to these treatments is the cost. Gaming, internet, and other tech addictions are not recognized as clinical disorders, meaning facilities like the CITA and reSTART are not covered by insurance. Prices vary depending on the type and duration of treatment, but programs can cost many thousands of dollars, particularly for residential treatment. As for the CITA, Dr. Greenfield said the small facility of five employees simply can’t afford the low insurance reimbursements the center would get.

“We’re a small business, and we operate on a very low overhead. If you crunch those numbers and look at the overhead that we have, it would just not be sustainable,” he said.

In the United States, only a few treatment centers employ a variety of different approaches, but tech addiction is a global issue. In other countries, including Australia, China, Japan, India, Italy, Japan, Korea, and Taiwan, tech addiction is recognized as an official disorder and addressed through government-funded treatment initiatives.

Treatment approaches differ around the world, but in China and South Korea, the methods can be quite serious and sometimes radical. China classified internet addiction as a clinical disorder way back in 2008, and 2014 state estimates said approximately 24 million Chinese children and teens were suffering from gaming or internet addictions.

The country has opened a number of military-style boot camps to curb the behaviors, using exercise, drills, regular brain scans, and medication. The controversial methods used in these boot camps have led to several deaths, including an 18-year-old who died last year as a result of alleged beating. His parents had dropped him off at the camp only two days before.

South Korea designated internet addiction as a public health crisis a few years back, and it funds rehab centers across the country. The facilities offer stress reduction classes and counseling services, and they encourage a variety of non-tech activities. Ultimately, there are so many different approaches because tech addiction treatment—like the evolving devices and digital experiences it treats—is still in its collective infancy.

Retraining Our Minds

Brian is sitting with Michael Shelby, the CITA’s IT consultant. As part of Brian’s detox and treatment process, Shelby installed blocking and monitoring software on Brian’s smartphone and laptop using the Qustodio$49.95 at Qustodioparental control app and on the family’s home router through the Circle With Disney$89.99 at Amazon security appliance. After his session with Dr. Greenfield ended, Brian met with Shelby to work out a few kinks with the blocks.

On his desktop screen, Brian still can see icons for all his apps and games, even though they’re blocked. He said it helps to see the Steam logo and know he’s not going to open it.

Shelby said the blocks and monitoring are specialized depending on the patient. In Brian’s case, it’s games and sites like Reddit and YouTube. The patient always has a “gatekeeper” to monitor their usage; Brian’s parents serve in that role for him. Shelby shows the gatekeepers how to allow or block sites with Qustodio and Circle and also how to disavow a new device on a network. Brian suspects that’s how his parents might’ve known about that second device hidden in his baseball bag.

“The blocks are not a moat; they not an impenetrable wall. They’re a speed bump,” explained Shelby. “If someone is truly determined to figure out a way to get around it, they will. There has to be a certain degree of internal motivation where they understand that there’s a problem. [Brian] made things easy, but I’d say with 25 or 30 percent of the cases we see, patients come in kicking and screaming and clutching their machines.”

Shelby has worked with Dr. Greenfield for the past 14 years, and also runs his own tech firm, which does network design, penetration testing, security training, and traditional IT support. He’s blunt and straightforward, joking with Brian as they look at his laptop. He said most patients keep the blocks on for about a year, but in some cases it can be a lot longer.

The other important aspect of the monitoring software is giving patients a detailed breakdown of how much time they’re spending on different apps and websites, since tech use can often create a sense of dissociation in how much time you’ve spent looking at a screen. The monitoring aspect of the CITA’s treatment is a feedback mechanism to counter that thinking.

“This digital detox we assist with helps the person rewire or sort of rebuild the neural pathways that have been hijacked by this behavior that’s done without thinking,” said Shelby. “We want the person to regain control over the decision-making process, so it’s no longer a knee-jerk response. It’s no longer automatic; it’s conscious.”

That idea of a tech break or a digital detox comes up often in tech addiction treatment, but it’s a useful strategy for any tech user who’s feeling overloaded by apps and devices. That might mean putting your phone away for an hour at dinner, leaving it in the car and taking a walk, turning notifications off on the weekend, or taking a physical break from your devices for days or longer.

Dr. Greenfield also said we’ve become a “boredom-intolerant culture,” using tech to fill every waking moment—sometimes at the expense of organic creativity or connecting with someone else in a room. When was the last time you took public transportation or sat in a waiting room without pulling out a smartphone?

“The new normal is mindful, sustainable use of our technology,” said Dr. Greenfield. “Since it’s not going anywhere, the goal is to have conscious awareness of when we’re using it, how we’re using it, and how and when not to use it.”

Taking Back Control

Adam Alter talks about the concept of behavioral architecture. It’s about designing the space around you to consciously change how you interact with technology. With behavioral architecture, you arrange your digital and physical space to maximize the likelihood of desirable behaviors and minimize undesirable ones.

An easy example is thinking about how close your smartphone is to you. For most of us, it’s probably within reach at any given moment. Alter said for at least several hours a day, you should purposely keep your phone further away from you.

The Center for Humane Technology recommends taking control of your digital environment in the same way. It suggests, for example, turning off all your app notifications except for people, and keeping only utility apps and tool icons on your home screen. Another tip is to use the search bar to access an app rather than tapping on it without thinking about it. Even that small change in behavioral architecture lets you pause for a moment and think about whether you’re opening the app for a reason.

When it comes to sleep, using apps like f.lux or Night Shift on iOS devices to reduce blue light before bed is good, but setting physical boundaries is better. One of the first recommendations from many of the sources we spoke to for this story is to keep your smartphone out of reach at night. Ideally, you can get a separate alarm clock and charge it in another room entirely. If you wake up in the middle of the night, your phone shouldn’t be within reach to keep you awake and distracted.

Distraction is an ever present problem when we’re always plugged in. Alerts and notifications are powerful external triggers, and for many it’s difficult to ignore that email, message, tweet, or snap. The hook can be as simple as seeing a tiny red dot next to an app, hinting at how many notifications you’ve missed. The Distracted Mind author Larry Rosen says this can set up a system where we self-interrupt: feeling phantom vibrations or hearing notification dings that didn’t actually happen.

“First and foremost, we have to stop checking in too often, and that’s not easy,” said Rosen. “Our brains are dragging us there; either through internal or external signals. First off, just turn off your notifications for everything. You can also take all of your social media apps, put them in a folder, and stick them on the last of your home screens. Just seeing that little app icon stimulates you to check it.”

Behavioral architecture can apply here, too. Often, devices distract us because we let them. We set our phones to notify us. Rosen recommends simple ways to take back that control. If you want to take a tech break, tell people you’ll be checking in less frequently, and you’ll get back to them as soon as you can, he says. Set a timer and give yourself a few minutes to check what you want to check, then close the apps. When you’re on a desktop, don’t just minimize your sites; close them.

Check out our tips for how to wean yourself off smartphones and social media for some more concrete steps you can take to regain control of how you use technology.

When you’re trying to complete a specific task, the need to check in can be particularly counterproductive. Experts use different names and labels for it. “Inbox Zero,” for instance, is the never-ending quest to check all your unread emails and notifications, in a mail app or newer apps like Slack.

Nir Eyal sometimes calls this “killing the message monster.” In fact, the UX consultant’s next book is called Indistractible, about how digital distractions are killing productivity and what to do about it. Eyal stressed that he’s not an advocate for the tech industry but that users are in control of how they interact with technology. If your notification settings are all still set to defaults, he said, that’s not the tech company’s problem.

“I think it’s important to realize as consumers that we can’t keep blaming the companies. To those saying, ‘Oh, they’re making addictive products,’ I say, ‘OK, what are you going to do about it?’ Take 10 minutes and change a notification setting. Either delete the apps or turn off notifications from the things that constantly distract you. If you uninstall the app, there’s nothing Mark Zuckerberg can do about it.”

Another option for more sustainable tech use: apps and extensions that help you cut out digital distractions and retake control. Meditation apps like Calm and Headspace are designed to help you de-stress and focus your mind. Moment for iOS and RescueTime for Mac and Windows work the same way as Brian’s monitoring software, helping you break down exactly how much time you’re spending on apps and devices. Freedom temporarily blocks apps and websites for set periods of time.

Extensions can also help you use sites like Facebook and YouTube in more targeted ways. Distraction Free YouTube removes recommended videos from sidebars to keep you from getting sucked in. News Feed Eradicator blurs out Facebook posts for users who want to use the app only as a utility for things like events and groups. The Facebook Demetricator extension hides like, comment, and share numbers to keep you from fixating on feedback and rewards cycles.

You can motivate yourself with gamification, too. An app, Forest, plants virtual seeds that grow into trees the longer you stay off your phone.

From tech addicts learning to lead healthier lives to everyday users who want to cut out the noise and reshape their digital habits, proactive strategies and tools are everywhere. Google even announced new controls coming in Android P including an app timer and a wind-down feature. Your Android phone will tell you how much time you’ve been spending on your smartphone, in which apps, and remind you to take breaks.

Thrive is another new app designed to help you focus, and it centralizes many of these concepts in a single experience. The app was created by Thrive Global, the health and wellness startup launched by Arianna Huffington last year. Huffington spoke to PCMag about Thrive and the right way to use technology.

“What we are doing is helping people use their phones intentionally. It’s about being in control of our time and our life. Technology is just a tool—it’s not inherently good or bad. It’s about how we use it and what it does for our lives,” Huffington said. “So phones can be used to enhance our lives or consume them. And though it sounds paradoxical, there’s actually more and more technology that helps us unplug from technology. That kind of human-centered technology is one of the next tech frontiers.”

The Thrive app, currently available for Android and Samsung devices (an iOS app is coming this summer) puts a user into Thrive Mode to block all apps, notifications, calls, and texts except for “VIPs” you’ve designated. Everyone else gets an auto-reply letting them know you’re focusing, and when you’ll be available again. There’s also an app control panel to monitor your usage and set goals for how much you use specific apps.

Huffington explained how the app uses “microsteps,” or making small behavior changes to ultimately create new habits in your day-to-day life. She also talked about the bi-directionality of “Thrive Mode” to create ripple effects across other users.

“If you’re in Thrive Mode for the next hour and I text you, I’ll get a text back that you’re in Thrive Mode, which creates a new kind of FOMO. It makes me wonder: ‘What is she doing while she’s disconnecting? What am I missing out on?’ I’ll be intrigued and want to try it myself,” said Huffington. “In that way, using it will have a multiplier effect that begins to create new cultural norms around how we use technology. Instead of only valuing always being on, we begin to value regularly unplugging and recharging.”

The more profound question in all of this is whether we want the next decade of human technological behavior to stay stagnant, or if our attitudes and habits should evolve along with the tech we’re using. We’re already seeing the advent of new tech like voice interfaces and virtual reality experiences, both of which could drastically alter our relationship with technology.

Artificially intelligent voice assistants such as Alexa, Cortana, Google Assistant, and Siri eliminate a lot of the external or visual hooks that pull you onto a screen. This kind of interface also has the potential to help us use tech more proactively. AI assistants are already connected to your calendar; what if Siri or Google Assistant said something like “Here’s what your day looks like. You’ve got a break in your schedule here. Do you want to schedule a device break and spend some time outside?”

VR is the other side of the coin. Common Sense Media recently released Virtual Reality 101, research co-authored with researchers at Stanford University’s Virtual Human Interaction Lab on the potential positive and negative effects of VR experiences on kids’ cognitive, social, and physical well-being. Adam Alter said that for the iGen and generations to come, VR brings a whole new set of concerns about escaping into digital worlds rather than living in the real one. The core issues are the same as those faced by tech addicts today.

“I think it’s really important that kids are exposed to social situations in the real world, rather than just through a screen where there’s this delayed feedback. It’s about seeing your friend when you talk to them; seeing the reactions on their face,” said Alter. “The concern is that putting people in front of screens during the years where they really need to interact with real people may never fully acquire those social skills. It’s the fact that the screen exists.”

Brian applied to go back to college for the summer semester. He said he’s going back with a new attitude, a newfound confidence to succeed and become an engineer. Dr. Greenfield thinks Brian should keep the app and device blocks on at least through college. Brian agrees. He doesn’t know if he’ll ever be able to return to video gaming.

He’s got a few weeks or more left of treatment, but despite the relapse he says he feels like he’s made a lot of progress. He’s optimistic about going back to school. Before Brian’s treatment is finished, he’ll sit with Dr. Greenfield and put together a “real-time living” list of things he likes to do that don’t involve a screen.

“The bottom line is, do you feel better in the last six weeks since you came in for treatment?” Dr. Greenfield asks.

“I would like to believe I am,” Brian responds. “I’m still not at the point where I’d like to be, but for now I think it’s enough to put me on the right track, especially going back to college. I have a feeling once the social part of college kicks in, it should be smooth sailing. I don’t see myself buying another device.”

Additional reporting by Sarah Kovac.

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17 Incredible Employee Perks of Successful Companies (Infographic)

May 20, 2018 by Asif Nazeer Leave a Comment

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From a 40-foot rock climbing wall to $2,000 worth of travel credit, check out these awesome employee perks.


May 20, 2018

2 min read


The key to a successful company comes down to its employees. And what better way to cultivate positive morale around the office than offer some awesome perks. At least, that’s what a number of today’s most successful businesses have figured out. Just take a look at companies like Clif Bar, Dropbox, Airbnb, Starbucks and more.

Related: The Well-Being Perks You Never Thought to Offer

These companies have discovered that the better and more on-brand perks you offer, the stronger your company culture is. At Clif Bar, employees are literally paid to go to the gym and also have the opportunity to take advantage of a 40-foot rock climbing wall in their office. Employees at Dropbox are encouraged to jam out in their very own music rooms installed in the offices. Airbnb gives each of its employees a $2,000 travel budget and Starbucks offers to pay for its employees’ college tuitions.

Related: Yes, These 3 Categories of Employee Perks Have a Bottom-Line ROI

Of course, as a small business it can be hard to offer some crazy and costly perks to employees, however if you get creative and think about the specific things your employees enjoy, there are a number of opportunities out there. Whether it’s scheduling a regular weekly staff soccer game or offering free bagels on Mondays, for some inspiration, check out Get Voip’s infographic below for more incredible employee perks of successful companies.

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